In this way you can check the render quality without waiting for the whole image to be processed. Lastly you’ll learn how to use the region render to focus on specific sections of your image. You’ll also learn how to align textures such as wood grain directions depending on the orientation of your model. Making of Manolia The tutorial will help you to make a manolia using Zbrush. Reconstruct models using ZBrush to be used in Hexagon Learn how to reconstruct a character with Zbrush. You’ll learn how to add bump height for more convincing labels. Making of Matrouk This tutorial will show you how construct a character logic of matrouk. You’ll also get a glimpse of how to use the material graph. This feature sets KeyShot apart from its competitors for faster lighting iteration. What’s nice about this is you can save your camera angles and swap them back and forth for checking or even for rendering.Īs KeyShot ships with its own HDRI editor, you can readily light your scene and add directional lighting for emphasis. You will also learn how to block not only your camera angles but also your materials. You’ll immediately learn why most products are shot using a longer lens, which you can mimic in KeyShot. Over the entire video you’ll pick up some tips for faster production. This other handy webinar cuts to the chase of KeyShot’s specialty: Rendering.
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